Path of the Vampire
Path of the Vampire is a fun browser-based roleplaying game that takes you to the bloody vampire world. In Path of the Vampire you can choose whether you would like to become a vampire or a human. You can also pick out your path and gender. Path of the Vampire assumes that you gain a lot of experience and try to earn lots of cash. Experience could be gathered by exploring the world. It's important to think about battling tactics that would give you benefits.
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12 comments on “Path of the Vampire”
In the past, this community faced serious problems. Back when Mooncalf was in charge, there were some negative parts, but things took a downturn when they handed it over to someone else. I'm not sure who the new leader was or who their team was, but they acted very mean towards others. They seemed to always look for the bad in people, which caused everyone to act badly. Sometimes, I wonder if they intentionally bought the game just to ruin it.
Many people went through what I did. Unfortunately, there were also some individuals who tried to dismiss our experiences and belittle those who had bad times. The sad part is that what used to be a fun game is now impossible to play. This might actually be a good thing, considering I was banned. I got tired of being treated poorly whenever I tried to chat or ask questions. As is usually the case when dealing with narcissistic personalities, all it takes is saying "I really would prefer to not be talked down to like that" to get banned.
It's confusing why someone would take over a game just to mistreat the players who loved it the most. I was not only someone who donated to help the game (not for rewards, but to show support), but I also helped find and fix bugs and was an active part of the role-playing community on the forum. Despite this, I'm actually relieved that the community was removed from the internet. It had turned into something very unpleasant.
I *tried* to play this a few years back when it seemed a bit active but the community was less than friendly at the time. My "sire" was inactive so I had no guide. I spent about a week and a half trying to read all the lore on the site just to instantly forget most of it since it was a LOT. If I asked questions in chat it either went unnoticed or I got a snarky response as if I should already know stuff that they know. Someone asked how they could style their character page and I suggested looking at others through the inspect feature to get ideas. They instantly accused me of promoting content theft. Idk how silver spoon kids do it, but in my day we inspected the page and learned by looking at other's work and then doing our own code. Then I was told my character name was in the main lore and that I should create a new account. I'd already leveled through the little point and click game to double digits. /heavy sigh
The overall reception I experienced as a new player turned me off from the game. I came here wondering if it had improved and was worth a second chance. I'm unsurprised to see it has since closed down.
Management pulled the game from the public space after a year of dead silence.
You can't play this game now.
It wasn't dead silence at all, several players myself included played up until the last possible second and still want the game to return.
New rules added to Discord Roleplay encourages quantity over quality...
Caligrace (owner) posted on 03/30/2021:
"The less you write, the less you will receive. This is based on activity. If, for the week, you (as the player, not per character) have only posted once or twice, you'll receive far less than 10,000 RPP for the week. It's based off amount of activity and posts.
Examples
1-5 posts - 1,500 RPP
5-10 - 5,000 RPP
10+ - 10,000 RPP."
One person writing 1 line of roleplay 10 times a week is more valuable than an actual writer who cares about the roleplay. Well done to the owners of Path of the Vampire. Just when I think you couldn't suck the life out of your own forum, you go and do it. SLOW CLAP.
Chapter 9 comes a whole YEAR after Chapter 8 and nothing has happened.
No one feels motivated to write anything after years of having their hard work nerfed by the owners who are only in it for themselves. Even the owners are too lazy to write, but, they want to control everything at the same time so nobody does anything. Just go in there and look for yourself. You don't have to register to see just how dead it all is. It's a lame ass tragedy.
A brilliant concept for a browser-based Vampire RPG that I played for 10 years.
Unlike most RPGs out there, the gameplay and the written roleplay automatically work together so that players can see instant results from their hard work.
There are bugs, but they're not game-breaking and improvements used to take place very regularly.
It's a shame that it has died a death since the Winter of 2020 as it really has the potential to go places with the proper focus. Good luck to the small community that remains and I hope that this is just a bump in the road.
While the game is not as active as it has been in the past, it is still an active (helpful) community. The new owners took on a game that had a lot to fix and they are doing the best they can to sort things out. Understandable that updates have taken a back seat to fixing bugs. Pricing is very reasonable, especially when you consider how easily in game currency is acquired. As for players being given levels on a whim, this is false. All players, even the owners of the game, earned the levels they have. The owners often give extra exp gain days but this is a perk everyone playing the game gets to enjoy. As for bugs in the graveyard, none is perfect. They were either accidentally moved, or assumed fixed only to have the problem resurface. I imagine running a game, like path, is never easy. That's why the players of path work together to make it a better game for all. I highly encourage others to check it out. The grid is enjoyable, with many different aspects to explore. You do not have to be a writer, but there are several RP opportunities for those who enjoy such. If in need of help, all one must do is ask. Path is full of helpful players and staff.
The owners don't even play anymore and they rarely login to discord. How much more can you show you don't care about your own game? They're more than happy to take your money monthly though. Don't fall for this scam. Stop your donations asap!
Game is all but dead and now sold to new owners that have little time for the game except for themselves. Rolling back previous updates, won't update prices to compare with other mobile games, while giving friends/themselves multiple levels on a whim. Bugs aren't being fixed but just discarded into the graveyard.
I have to agree with Jaz.
The community has 6 members left and 4 of those are staff who don't have any interest in making things better. They took on a job that was too big for them and only listened to their friends and personal interests. The new admins look at PotV as a personal playground and don't give a shit about anyone else but themselves, that's why it's dead. Loyal players who've been playing since the beginning have left because of their selfishness. New players were driven off because the staff didn't want to engage with them. There is NO roleplay being done here. It's a waste of potential. Very sad.
Great community of grid play and role play alike. In depth, interactive storyline with continual updates and progression. RPG and PvP heavy, and great player customization ability. Strongly advised to give it a try!
The community here is thriving! New players are welcomed with enthusiasm. The grid and the game work together to help with character development in a way I have seen nowhere else - you can be a gamer only, or you can be a writer only and level your character with writing alone.
Brilliant place to write with very talented, encouraging writers. Grid is well designed. Community is friendly and always willing to talk to new players! Come check us out!
Well designed grid play and active role play community. Always new updates, and an interactive storyline, come join us and affect the future.
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