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Zaalah tells us all about Trounced; the new game from Cardboard Machete.
Dive into the history of the smash hit game Milky Way Idle as developer Peter gives us the amazing backstory of the game and the husband-and-wife team behind it.
The current version of Interstellar War is the third generation of the game. A new team has made a great game together with the community. Worth checking out!
An interview with Febndy about the history and plans for Dragnethar Online.
We've already met Adam in his interview about Santa Monica FC Online. This time we dive into one of his other creations, called Football-o-Rama. An football manager game with high uncertainty about players' capabilities and issues.
A deep dive with Kote on the team and story behind The Open League, a football management game with a nice integration of Discord, bots and player interaction.
How did Mafia Omerta start? Learn about the start and history of Mafia Omerta, told by its creator Josh.
Bloodletting is a unique game where writing is part of your game story and level progression. We talk to Mike about the start and the current situation of Bloodletting.
Mantas takes us on a tour of the origin story and history behind the unique game Armygrid, a combination of chess, tower defense and expansion.
Dive with us and Steve into this baseball simulator and management game Broken Bat.
Mica takes us on a journey through the almost 30 year history of Phoenix: Beyond the Stellar Empire. Learn about the history and things that make the game unique!
An interview with Dave on his upcoming Made Man Mafia game that has been in his head since 2012, but started getting form in 2020!
Wolfgang cannot code at all, but has created and managed the successful Table Tennis Manager game! Interesting to read about his struggles as a non-programmer.
A candid interview with Michael, the mystery man behind SimpleMMO. He shares lots of info and funny tidbits about the history and current state of SimpleMMO.
An interview with Mike about the game he revived: Street Racerz. From a big database crash to a running and growing game!
Read all about Mark and his story around making Monsters & Mayors. How it all started, and how he got to 3000 players.
Today we interview Callum, the developer behind Hooves of Fire. Learn how he started the game, and how it evolved over time from Flash to Unity.
A long interview with Scott about the history and current state of BrowserQuests. How it started, where he got his ideas, and how the future looks!
An in-depth interview with Christian, the developer behind ManagerLeague about his passions, the history of ManagerLeague, and his impressive game development background!
Today, we interview Ahmed Shefeer, the driving force behind F4Football. A software engineer by profession during the day, and a game designer during the night ;)