Interviews - Page 2
Today, we interviewed Jaegar and Carson, the guys behind Guilds of Gods. A great tag team that have worked together in the past and are now heavily into developing their new game together.
An interview with Daniel, the guy behind Footballtop. It's interesting to see that Daniel didn't start out as a software developer but created a fun and engaging soccer game!
In this interview with Ivan Cuk, we dive into his history, the start of Nations at Risk and what makes the game unique.
Adam is the developer behind multiple browser based games. Currently two are active and more are coming. In this interview we learn about his current two games (Santa Monica FC, and Where is Caroline?) and his future plans.
In the summer of 2020 METROHO suffered a brief downtime. We dive into that and the game itself with Adam, the developer behind the game.
We've had a frank interview with Andy, one of the developers behind Elite Forces. Launched On September 1st 202, nice graphics, and looking very interesting.
Lockdown Gaming is the team behind reviving two browser games, Prison Struggle and Music Battle. In this interview we get a small look behind the scenes and get a bit more personal with the developers.
We spoke to Steve, the developer behind Hardwood Online College Basketball, on his history, the challenges he faces and the game itself.
We did an in-depth interview with Ramune, the developer behind the online basketball manager game BasketPulse. Read more about her background and how she balances life, her family and a thriving online game!
Galactic Warfare is the new game by the developer of Battlestar. The thought behind the game are still similar, but Galactic Warfare moved to a more real-time and graphic view of the game world. In this interview Martin tells us about the new Galactic Warfare game and about himself.