The Ninja-RPG War feature
War system at The Ninja-RPG has been tweaked to balance the game. Rank does not matter that much anymore, relative strength matters more now. You can destroy a maximum of 25 SP (minimum 5, average 15). Healing is quite similar (minimum 1, average 5, max 10). During a war, when alliance applies between two villages now means that if you lose, the other village loses structure points. The other village will of course restore these points when your defense is successful. Also the price for such mid-war alliance is tweaked. In addition to the changes, there was also a major bug fixed in the war system that allowed cheating with SP.
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